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Time to try a 2 0 pool?

Two pools are a success: 1 0 and 5 0. 2 0 is close enough to 1 0 to attract bullet players, and has the advantage that more games make sense, not ending in mouse races.
What you think?
That something is fundamentally impeding the adoption of pools and it's not the time control.
I think the visibility of the pools tab is causing people not to play if they don't like the rating range they see. I would try removing that to see if people entering the pools improves. I would also like to see the 5+5 replaced with a 15 minute or 960 pool.

Just my thoughts, keep up the great work!
960 was replaced by the 5/5 because nobody played... and a 15 minute pool pairing would just be too long.. nobody would stick around.
In response to #2, I think the side-by-side ratings are a fundamentally flawed system that put people off. As everyone (almost) who plays both in and out of the pools has a lower rating inside it, lower-ranked players are put off joining. This has a knock-on effect of increasing the standard within the pools, which in turn makes it less likely that a lower-ranked player will join.
A 15 min pool would be too long if it had the wave mechanic. Actually if the pool tab was gone you might be able to remove the wave feature and go back to auto-start games when people are ready. Not sure about the code-end of that though.
I've always thought that the auto-paired pools were vastly over complicated here. To me, it makes no sense to show the players in the pool (even the number of players in it has an effect). Also, this swiss-pairing is a nice idea, but it causes other problems that this "wave" thing tries to fix and it's just all a mess.

Do it like ICC does. No info except are you in or out, and pair with someone you haven't played recently that's close to your rating. If no one close is there, expand the range until there is someone.

Way simpler, much more effective.
To expand on what I mean, if you can see no one, or even only a few people are in the pool, you are less likely to try that pool. If you don't know how many are in each pool, you will just try the one you want to play.

Plus, seeing a list of the players and their ratings that are already in there waiting for you can be scary. If you just get paired automatically with someone near your rating most of the time without seeing any of the behind the scenes stuff like we do now, you wouldn't be scared.
I think I agree with you, Dunno. It's a shame as pools we're a lot of work and fun to create.
Pools are good but mathematics is against it. We need atleast 10000 players online at any given moment to work them more efficiently. or even 5000. Developers can do one thing that they can test it with dummy accounts of various ratings (like stockfish level 1 to 8) to check if it works.

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