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@ShiningDrongo said in #18:
> What does "Show fewer captchas whenever possible" mean exactly?

For I think rather obvious reasons the details of that are better left unsaid. It's specifically talking about the actual captchas though (i.e. those with stuff like "find all cars", not the chess/checkmate captchas like when posting in the forum) which you probably already basically never see as a normal user.
@Sipo said in #21:
> Hey, thank you. For me, the new RTL layout (in Hebrew) is simply not usable.
> Even the clock is reversed so a thirty minutes game look like this: 00:30, instead of 30:00.

As TBest mentioned, this specific issue is already fixed in the next update. We're well aware though that this still needs a lot of work. Unfortunately, there isn't anybody who knows an RTL language in the dev team so it's rather difficult to test and find any less obvious problems. Therefore, it would be quite helpful if you could report any other issues you find so they can be fixed (either using the feedback forum or, even better, on Github github.com/lichess-org/lila/issues).
Good ones but I didn't get the changes I liked.

@RickRenegade said in #25:
> This 'accuracy by time pressure' is a really nice feature.
That's the only feature I didn't like as it makes no sense to compare accuracy with time trouble because it happens only in fast chess which isn't actually chess.
@mcoombes314 said in #30:
> The new "time pressure" filter is great! A question though, what do the terms actually mean, eg is "about to flag" <10 seconds, <5 or <1? Does each term mean something different in hyperbullet, bullet, blitz, rapid, classical? Because in hyperbullet all moves could be "about to flag" anyway.
If you took a closer look time pressure unit is by percentage %
So 100% means all time is used
50% means half of the time control is used & etc
....
To me my question is
As
"Time pressure" definition is
How close a player is to flagging while making a move. 0% = full time on the clock, 100% = flagging.
What does a player means here?
Is me myself or my opponent.
@mcoombes314 said in #30:
> The new "time pressure" filter is great! A question though, what do the terms actually mean, eg is "about to flag" <10 seconds, <5 or <1? Does each term mean something different in hyperbullet, bullet, blitz, rapid, classical? Because in hyperbullet all moves could be "about to flag" anyway.

The terms are always defined in the bottom left on the insights page. Time pressure is "time left in percentage of starting time".

The ranges currently aren't explained (will be clarified in the next update) but they currently are:
- About to flag: <3% time left
- Heavy time pressure: 3-10% time left
- Medium time pressure: 10-25% time left
- Light time pressure: 25-50% time left
- No time pressure: >50% time left
@ScorpAndreas said in #26:
> Would this be on mobile in any way? I don't really use the website to play
..
You can use your phone browser (i used chrome)
Then tick on desktop view
Then go to your profile & you will find it there!
@benwerner said in #35:
> The terms are always defined in the bottom left on the insights page. Time pressure is "time left in percentage of starting time".
>
> The ranges currently aren't explained (will be clarified in the next update) but they currently are:
> - About to flag: <3% time left
Did you mean time pressure is >97%?
> - Heavy time pressure: 3-10% time left
Pressure is 90-97%??
> - Medium time pressure: 10-25% time left
Pressure is 75-90%??
> - Light time pressure: 25-50% time left
Pressure is 50-75%
> - No time pressure: >50% time left
Pressure is <50%??
@MohammedElasha The values are correct as I wrote them. Maybe you're confusing "time left" with "time used/spent"? With increment, those aren't quite the same though.
@benwerner said in #38:
> @MohammedElasha The values are correct as I wrote them. Maybe you're confusing "time left" with "time used/spent"? With increment, those aren't quite the same though.
See
Time pressure" definition is
How close a player is to flagging while making a move. 0% = full time on the clock, 100% = flagging.
Ya am so confused, also its written there "a player"
Is this means me myself or my opponent?
Also regarding accuracy
How this parameter is calculated?
Please excuse me, am so curious.

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